
Board game design, like many things, is an iterative process. That means your speed of design is determined by how long it takes you to complete a cycle and how many cycles you have. In the diagram above, I’ve simplified this process to show that, by far, play-testing will be the majority of your development time. Although the “Pre-play-testing” time and “Post-play-testing” time can also be iterative, they aren’t nearly as dependent on external forces outside your control (play-testers) and therefore aren’t going to be as unpredictable or slow.
I should also say that since play-testers are usually unpaid volunteers (family and friends to start out with), you should do your best to honor their time by presenting them with something that already has some wrinkles ironed out. Not to mention that first impressions matter — you’re going to want them to WANT to play-test your game repeatedly because they had fun the FIRST TIME.
Continue reading “Don’t start play-testing until you’ve completed these ten steps”